Tuesday, July 27, 2010
AUSTIN, Texas, USA (July 27, 2010) — Software development tools company REAL Software today announced the availability of REAL Studio 2010 Release 3. REAL Studio is a cross-platform software development tool that enables developers to create high-quality, native applications for Windows, Mac OS X and Linux. Along with increased productivity, developers who use REAL Studio also report an increase in revenue for commercial applications, since they are able to get their product to market faster and expand their offering to multiple platforms. REAL Studio has a low learning curve, making it the perfect development tool for both those who are new to programming and professional software developers.
REAL Studio 2010 Release 3 includes 81 improvements and 25 new features. The new functionality includes:
- LLVM for RBScript: RBScripts now run up to 17 times faster than in previous releases. Using LLVM for RBScript is the first step towards the adoption of LLVM for building applications in REAL Studio.
- Cocoa (Beta): The option to build for Cocoa is now available, but is at the beta stage. There are some new features for Cocoa builds, such as Pushbutton now has a ButtonStyle property that gives access to nine new styles of pushbuttons.
- Documentation: The REAL Studio documentation is now locally stored and the user can choose between viewing the local version or the online documentation,http://docs.realsoftware.com.
- Reporting Improvements: To make reporting easier, reports can now take a RecordSet directly to report upon.
- Database Improvements: ODBC and REALSQLDatabase queries and updates no longer block the other threads while they are executing. This allows users to make their user interface more responsive.
- Graphics Improvements: All of the graphics classes are now supported in Console applications. Also, pictures can now be copied to and from MemoryBlocks using a variety of picture file formats. Since memoryblocks can be transformed into strings, this allows the user to store pictures without having to write them to the disk first.
“Over the next few releases of REAL Studio we will be transitioning to LLVM. LLVM for RBScript is the first step in this transition,” commented Geoff Perlman. “In this release developers will see a marked increase in their RBScripts and will see an up to 10x speed improvement once we move the main compiler to LLVM.”
The complete list of improvements and new features in REAL Studio 2010 Release 3 can be found in the release notes in the product download section, http://www.realsoftware.com/download.
Thursday, July 22, 2010
If you are not there are a few different reasons you may be prompted for an 8 digit code when validating your REAL Studio license key.
1. You are working offline.
2. You are working behind a proxy server or firewall. In most cases this happens to users trying to validate from schools, universities and secure work environments and your REAL Studio is unable to communicate fast enough with our system.
3. You are using a version released prior to REAL Studio 2010r2. For more details on this visit Geoff's earlier post.
So how to do you get an 8 digit code?
1. Follow the instructions on the splash screen and call US Customer Service at 1.866.825.2114 during business hours 8:30 am - 5:30 pm CST.
2. Email Customer Service. Make sure to include the license key you are validating. We know how valuable your time is, if you are prompted for an 8 digit code outside of business hours or on a weekend please indicate "8 digit code" in the subject of your email. We will do our best to reply as promptly as possible.
3. You can also contact any of our partners around the world via email or phone.
You have an 8 digit code but get an error when you try and use it.
As a security measure we have implemented a 2 minute wait time between when REAL Studio prompts you for the 8 digit code and when you click Continue. You must wait at least 2 minutes at the screen requesting the 8 digit code or you will receive an error message when you click Continue. If you do receive this error message simply click Back, wait the 2 minutes and click Continue again.
Once you have validated with the 8 digit code your usage should not be interrupted again on that machine. Revalidation will not prevent usage if you do not have an internet connection or are using an older release, it will simply be delayed until later.
We appreciate your patience with this process. We have plans to make this easier to our users in the future and look forward to implementing those changes. In the meantime, if you have questions or comments please contact Customer Service.
Sunday, July 18, 2010
Friday, July 16, 2010
Thursday, July 15, 2010
AUSTIN, Texas, USA (July 15, 2010) — Software development tools company REAL Software announced today that their rapid application development tool, REAL Studio, will include the option to compile a Cocoa application in the upcoming 2010 Release 3. REAL Software has been working on the development of the Cocoa framework for a long time and though it is not yet complete, it is far enough along that it will be made available as a beta to all REAL Studio users.
On Mac OS X there are two ways for applications to communicate with the operating system: Carbon and Cocoa. Carbon was designed to allow applications from Classic Mac OS, like REAL Studio, to run natively on Mac OS X. Cocoa is the method that has been part of Mac OS X since its introduction and all applications must move to Cocoa to continue to be modern.
Unlike when other companies have gone through the conversion, REAL Software is trying to minimize the impact on their users. One of the many benefits of using REAL Studio is that developers are mostly abstracted from having to deal specifically with platform details. REAL Software has developed this new Cocoa framework in such a way that REAL Studio users will only have to recompile their applications to get a Cocoa version. When recompiled most applications should simply work. In some cases minor changes might need to be made such as if users want to take advantage of new features, like additional button types.
“Our primary goal with the transition to Cocoa is compatibility for people’s projects; we want them to just work,” commented Geoff Perlman, REAL Software Founder and CEO. “Had our users been developing their apps in C or C++, they would have had to go through the enormous task of transitioning from Carbon to Cocoa themselves, but we’ve saved them the trouble since they are using REAL Studio.”
“Even some of the biggest software companies on the Mac have struggled to make the conversion and many have had false starts," added Perlman. "We are excited to be nearly complete with the transition.”
For more information about REAL Studio or to download the latest version, visit http://www.realsoftware.com.